Resistant to: Normal. Level Move Type Cat. PP 01 1. Focus Energy. Dragon Breath. Work Up. Scary Face. Dragon Pulse. Body Slam. Hyper Voice. Dragon Rush. Nasty Plot. Bold indicates a move that gets STAB when used by Deino Italic indicates a move that gets STAB only when used by an evolution of Deino Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Thunder Wave. Rain Dance. Sunny Day. Thunder Fang. Ice Fang. Fire Fang. Sleep Talk. Dark Pulse. Earth Power. Zen Headbutt. Parent Move Type Cat. Double Hit.
Head Smash. Moves marked with a superscript game abbreviation can only be bred onto Deino in that game. Game Move Type Cat. Move Type Cat. Double Team. By using our site, you agree to our cookie policy. Cookie Settings.
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The location of Deino is the same in both Black and White. Carry some Ultra Balls or Dusk Balls. Dusk Balls are very effective at night, or in dark places such as caves. Carry some Potions as well.
Once you come across one, try using False Swipe to lower it's hp down and then putting it to sleep. Beware of moves that burn or poison, as they will drain the Deino's life, possibly before you can capture it.
Their bodies are covered in wounds. Black 2 Lacking sight, it's unaware of its surroundings, so it bumps into things and eats anything that moves. This attack always inflicts 40 HP damage. It may make the target flinch. It may also make the target flinch. It may also leave the target with paralysis. In the wild, the battle ends. It may also lower the target's Defense stat. Atk stats increase. It then becomes confused, however. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned.
Its poison damage worsens every turn. TM10 Hidden Power?? TM12 Taunt -- 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration?? TM27 Return?? TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment -- 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 10 -- The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. TM48 Round 60 15 -- The user attacks the target with a song.
Others can join in the Round and make the attack do greater damage. TM59 Incinerate 30 15 -- The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the target.
It causes paralysis if it hits. How do you get Hydreigon in Pokemon White? Where is Deino Black 2? Where can I find wild Deino in Pokemon? Where do you catch Deino in Pokemon Black? What kind of Pokemon is Deino in Pokemon Crystal?
When does Deino evolve in Pokemon Generation V? Where do you get Hydreigon in Pokemon white? When does Deino evolve into zweilous in Pokemon Black? Card games.
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